- Video Protection & Anti-Piracy
Prevent industrial scale content piracy with MovieLabs compliant, studio-approved security.
Streamkeeper Cloud Solutions
Full anti-piracy bundle including Counterspy, DRM & more
Studio-grade rights management to securely deliver video
The Next Generation Anti-Piracy Solution
Forensic client and server-side watermarking identification
- Cybersecurity
Close the open door in your security wall by monitoring unmanaged threats. Protect your apps and devices before they compromise your enterprise.
Mobile App Defense
Protects against attacks through app shielding and monitoring of apps, APIs and unmanaged devices. Illuminates blind spots and prevents firewall intrusions.On-prem Toolkits
Protect app code with customizable security toolkit
Protect cryptographic keys with an engineering toolkit
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Ebook
Esports Industry: Critical Steps Against Cheating, Hacking & Piracy
The Omdia report indicates that esports revenue is forecast to rise to $3.1 billion by 2026 at a compound annual growth rate of 14.1 percent.
Offering in-depth analysis surrounding the steps that should be taken to protect the industry from potentially dangerous threats to reputation and revenue, the report provides analysis surrounding the findings from its survey and uses the data to construct a possible picture of how esports needs to prioritize its security efforts.
Offering in-depth analysis surrounding the steps that should be taken to protect the industry from potentially dangerous threats to reputation and revenue, the report provides analysis surrounding the findings from its survey and uses the data to construct a possible picture of how esports needs to prioritize its security efforts.
Learn the critical steps needed to protect the esports industry
Some of the key findings in the eBook:
- 81% flagged cheating or hacking in esports as either a major or moderate concern
- 55% said piracy was either a moderate or major concern, indicating a growing realization that the streaming and broadcast of esports events is a facility that is increasingly under attack
- 88% said that their anti-cheating, anti-hacking, or anti-piracy arrangements were either somewhat or very different from those they worked on in mainstream sports
- Almost 40% of respondents still do not use a security service
Start Reading Now!
Download Your Copy!
Start Reading Now!
Download Your Copy!
Learn the critical steps needed to protect the esports industry
Some of the key findings in the eBook:
- 81% flagged cheating or hacking in esports as either a major or moderate concern
- 55% said piracy was either a moderate or major concern, indicating a growing realization that the streaming and broadcast of esports events is a facility that is increasingly under attack
- 88% said that their anti-cheating, anti-hacking, or anti-piracy arrangements were either somewhat or very different from those they worked on in mainstream sports
- Almost 40% of respondents still do not use a security service